I really wasn’t going to post anything else about the iPhone, at the very least until I use one myself. But Abe’s notes are very good, if you’re at all interested in seeing an critical look at the interface design of this product.
Interesting notes about the non-tactile buttons. One complaint I’ve heard is […]
Sunday, December 12th, 2004
Notes on the Design of Everyday Things
Principles of design for understandibility and usability
Provide a good conceptual model
Make things visible
The Principle of Mapping
The Principle of Feedback
The three requirements for a system to be explorable:
1. In each state of the system, the user must readily see and be able to do the allowable actions.
2. The results of […]
Saturday, November 20th, 2004
Adam thinks the future of the ‘net may be in web services after all (I’m not sure I agree):
I also find it verrrrry interesting, and not at all coincidental, that at least two of the above-named applications (Konfabulator and Quicksilver) [Flickr is the other above named application] and possibly all three point towards an emergent […]
Tuesday, November 2nd, 2004
Oh yeah, this is what I’m talking about:
As one participant naturally sways to the groove, the PDA’s motion sensor detects his motion and shifts the tempo of the song. With the song’s intensity building, another listener subconsciously grips her PDA tighter, introducing echo effects into the mix. The closer that listening partners move to each […]
Saturday, October 30th, 2004
Anyone thinking what I’m thinking?
Camera phone movie
$200 digital film
Machinima
3D gaming on cell phones
Voodoo
DIY video projectors (or and commercial portable projectors)
Red | Blue
Wireless future
Open Source TV
Monday, October 11th, 2004
Brilliant:
Office Voodoo is an interactive film installation for two people.
It tells the story of Frank and Nancy, two bored Irish officemates, condemned to spend their lives in an office. This infinite film is an algorithmic sitcom inspired from Sartre’s play “Huis clos”, crossbred with an office life simulator.
Two physical voodoo dolls, that represent the protagonists, […]
Saturday, August 21st, 2004
William Blaze questions the expert opinion that social networks are dead:
In the world of music Simon Reynolds has argued that innovation tends to occur in those genres most ignored by critics, while the critical spotlight does nothing but generate stagnation. Or perhaps its just that the critics are perpetually a little late to the party.. […]
Thursday, April 29th, 2004
Processing "programming language and environment built for the electronic arts and visual design communities. It was created to teach fundamentals of computer programming within a visual context and to serve as an electronic sketchbook." (via Bev Tang)…
Monday, February 2nd, 2004
Shortly before dusk in Spring 2004 the Sky Ear structure will be released from its ground moorings and slowly float up into the sky sampling the electromagnetic spectrum as it rises, rather like a vertical radar sweep. This non-rigid…
Sunday, February 1st, 2004
Conference on mobile user-interface design (via Boing Boing) Myth: Users want power and aesthetics. Features are everything. Myth: What we really need is a Swiss army knife. Myth: 3G is here! Myth: Focus groups and other traditional market analysis tools…
Sunday, February 1st, 2004
I've been a little slow at getting to stuff online lately, since I got rid of my cable modem. Since the beginning of January I've only had access via wifi at cafes, and via my hiptop. But that's no excuse…
Thursday, December 4th, 2003
Just got home from Dorkbot, and realized I never posted anything about last month's Dorkbot. A couple very cool things I may write some more about… tonght featured Steve Safarik talking about his very cool Space Wars project, and Jeremy…
Monday, November 17th, 2003
Molly is running an interactivity design site. It includes a blog and a list of interactivity design schools….
Wednesday, October 22nd, 2003
Another one through Abe today, The Interaction Designer's Coffee Break….
Saturday, October 4th, 2003
And speaking of UI… I'm looking for info on grad programs in interactivity. I've wanted to take NYU's Interactive Telecommunications program for a while. But as much as I want to live in New York, it's still in the US…
Sunday, August 17th, 2003
Nurri just got a Nokia 3650 (the cell phone I'm thinking of buying): But most notably for me as a UI kinda guy is that idiosyncratic, circular keypad layout. In one way, I suppose, it represents good practice: an accomodation…